This was a study in 3dSMax of editable mesh & poly modeling, and rigging.
Wednesday, March 21, 2007
Saturday, March 3, 2007
A piece redu
Friday, March 2, 2007
Earlier work of the virtual kind
One of several segways I created, about 10-15 second animations. Models, materials, lighting, and effects in Max.
Some work from a few years back. Oldies but goodies; my cathedral gets pretty good mileage. Modeled in 3dSmax, with some textures created with Photoshop for use in the materials. The lower macro shot was used in 2 brochures; front cover for the animation program and the back cover for the cad program
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